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9 Kings Guide Wiki Crown Emblem
9 Kings Wiki Patch 1.0.1 Verified
Faction Hub · Version 1.0.1

All 9 Playable Kings & The Rainbow Army

Choosing your starting King sets your initial Base card, starter deck of 8 unique cards, 9 faction-specific Perks, and your Royal Council Decrees. Meanwhile, winning Diplomacy wars against rival Kings injects their Troops, Buildings, and Enchantments directly into your run.

9 Kings faction selection screen showing playable monarchs

Quick King Unlock & Base Comparison

Faction Base Card Core Archetype Unlock Requirement Top Diplomacy Partners
King of Nothing Castle Balanced Foundations, Shields & Adjacency Scaling Unlocked by default when starting 9 Kings. king-of-spells, king-of-nature
King of Spells Citadel Enchantment Duplication, Chain Lightning & Tome Scaling Use 9 Enchantment cards across runs. king-of-nothing, king-of-progress
King of Greed Palace Gold Economy, Mercenary Hordes & Dispenser Hyper-Speed Spend 999 Gold across runs. king-of-nothing, king-of-blood
King of Blood Pagoda Sacrifice Loops, The Pit Synergies & Infinite Summons Kill 9,999 enemy units in battle. king-of-nomads, king-of-greed
King of Nature Treant Exponential HP Scaling, Boar Riding & Troop Multiplication Win 9 games on any difficulty. king-of-nothing, king-of-stone
King of Stone Stronghold Fortification Walls, Tower Defense & Earthworks Card Loops Build 99 Buildings/Towers across runs. king-of-progress, king-of-nature
King of Progress Mothership Plot Level-Up Chains, Lab Rats & Pit Recycling Level up 299 plots across runs. king-of-stone, king-of-greed
King of Nomads Warlord Plot Migration, Raptor Mounts & Destruction Scaling Play 99 Troop cards across runs. king-of-blood, king-of-stone
King of Time Bastion Time Travel (Year -1), Amplifier Replication & Battle-Duration Scaling Complete the Time progression unlock condition in Singleplayer / Quest progression. king-of-progress, king-of-spells
Rainbow Army (Jack of Rainbows) None (Encounter Boss) Game-Breaking Rainbow Cards & Cross-Faction Multipliers Unplayable boss faction. Appears in standard runs (Year 11+) or Year 1 with the Lunatic Rainbow Perk. king-of-nothing, king-of-time

Full King Guides & Signature Decks

King of Nothing official portrait
1st King

King of Nothing

Base: Castle

Balanced Foundations, Shields & Adjacency Scaling

The starter ruler of 9 Kings and the most versatile all-rounder. Following Patch #14 ("Nothing Makeover"), King of Nothing gained his own dedicated Decree pool and special scaling traits: Soldiers gain +1% damage per unit added to their troop, and Paladins gain bonus HP whenever they receive a damage buff.

Unlocked by default when starting 9 Kings. King Guide
King of Spells official portrait
2nd King

King of Spells

Base: Citadel

Enchantment Duplication, Chain Lightning & Tome Scaling

A magic-focused ruler built around creating small squads of hyper-enchanted super-troops. Wizards gain bonus damage for every Enchantment they carry, Warlocks gain HP for every Tome cast, and Libraries have a 50% yearly chance to duplicate an adjacent troop’s Enchantments.

Use 9 Enchantment cards across runs. King Guide
King of Greed official portrait
3rd King

King of Greed

Base: Palace

Gold Economy, Mercenary Hordes & Dispenser Hyper-Speed

The premier economic powerhouse of 9 Kings. Every gold coin earned permanently accelerates Dispenser towers (+1% attack speed per 1 gold gained), while current gold stockpiles dynamically scale Mercenary troop counts (1 unit per 9 gold in Patch #29+, improved from 15 gold).

Spend 999 Gold across runs. King Guide
King of Blood official portrait
4th King

King of Blood

Base: Pagoda

Sacrifice Loops, The Pit Synergies & Infinite Summons

A high-velocity swarm and sacrifice ruler. Reworked heavily in Patch #29, King of Blood pairs disposable Imps and Bombers with Cemeteries (spawns Skeletons when adjacent allies die), Manglers (summon Meat Trolls & sacrifice adjacent units), Demon Altars (+0.5% permanent strength per dead ally), and Oblation (pit-scaling troop count tome).

Kill 9,999 enemy units in battle. King Guide
King of Nature official portrait
5th King

King of Nature

Base: Treant

Exponential HP Scaling, Boar Riding & Troop Multiplication

The king of relentless biological scaling. Forests boost adjacent troops’ HP every year, Procreate adds +9 units instantly, Clone duplicates high-value cards, and Mycelium accumulates permanent fighting Spores across every battle. Boars can be mounted by adjacent troops, granting +1% stats per 1 Boar HP.

Win 9 games on any difficulty. King Guide
King of Stone official portrait
6th King

King of Stone

Base: Stronghold

Fortification Walls, Tower Defense & Earthworks Card Loops

A tower-defense specialist designed to stall enemy waves behind Wallmaker barriers while Trebuchets, Ballistas, Flametowers, and poison-infused Cauldrons shred the battlefield. Earthworks unlocks adjacent plots while returning up to 3 copies of a target plot back to your hand.

Build 99 Buildings/Towers across runs. King Guide
King of Progress official portrait
7th King

King of Progress

Base: Mothership

Plot Level-Up Chains, Lab Rats & Pit Recycling

Built around industrial level-up dominoes. Lab Rats have no maximum level cap and automatically level up whenever any adjacent plot levels up. Concabulators level up your entire kingdom upon reaching Level 3, Overhaul destroys a plot to level up escalating numbers of random plots, and Recycler (Patch #29) buffs adjacent plots on every Pit discard.

Level up 299 plots across runs. King Guide
King of Nomads official portrait
8th King

King of Nomads

Base: Warlord

Plot Migration, Raptor Mounts & Destruction Scaling

Introduced in Patch #13 (v0.8), the King of Nomads breaks traditional board rules with a mobile Troop-Base (Warlord) and Migration tomes that reposition plots across the 3x3 grid while granting +10% DMG and HP. Camp buffs adjacent plots whenever any card lands on an empty tile, and Dragon’s Den scales +20% stronger every time a plot is destroyed.

Play 99 Troop cards across runs. King Guide
King of Time official portrait
9th King

King of Time

Base: Bastion

Time Travel (Year -1), Amplifier Replication & Battle-Duration Scaling

Added in Patch #15 (v0.8.5), the 9th King bends the calendar itself. Portal rewinds the run to an earlier year while keeping your board intact—allowing you to re-trigger Royal Councils, Diplomats, and Prophet Blessings, or even travel to Year -1 to face "emiT fo noipmahC". Amplifier copies every buff it receives onto all adjacent plots.

Complete the Time progression unlock condition in Singleplayer / Quest progression. King Guide
Rainbow Army (Jack of Rainbows) official portrait
Special Faction

Rainbow Army (Jack of Rainbows)

Base: None (Encounter Boss)

Game-Breaking Rainbow Cards & Cross-Faction Multipliers

The Rainbow Army is a special neutral boss army led by the Jack of Rainbows. Defeating this faction grants access to exclusive Rainbow Cards—ultra-powerful Tomes, Troops, and Buildings such as Echoform, Gigantify, X-Ray, Shrine, Slime, Golem, and the 9 new 1.0 Rainbow cards (Reflector, Reactor, Factory, Leech, Great Hall, Singularity, Accumulator, Mantra, Hound).

Unplayable boss faction. Appears in standard runs (Year 11+) or Year 1 with the Lunatic Rainbow Perk. King Guide