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9 Kings Guide Wiki Crown Emblem
9 Kings Wiki Patch 1.0.1 Verified
9th King Complete the Time progression unlock condition in Singleplayer / Quest progression.

King of Time

Time Travel (Year -1), Amplifier Replication & Battle-Duration Scaling

Added in Patch #15 (v0.8.5), the 9th King bends the calendar itself. Portal rewinds the run to an earlier year while keeping your board intact—allowing you to re-trigger Royal Councils, Diplomats, and Prophet Blessings, or even travel to Year -1 to face "emiT fo noipmahC". Amplifier copies every buff it receives onto all adjacent plots.

Bridges magic, sci-fi, and steampunk; unlocks "Broken Decrees" when traveling through time.

King of Time official portrait
Signature Base Bastion

Fires temporal blasts that warp enemy units backward toward the start of the battlefield.

Strengths

  • Portal time-travel generates extra Decrees, Blessings, and infinite yearly Building ticks
  • Amplifier replicates buffs from Buildings, Tomes, and Decrees to up to 4 orthogonal neighbors
  • Adrenaline & Hourglass reward stalling enemies with Bastion warps and Frost slows

Weaknesses

  • Weakest Year 1–5 opening if you draw Portals and Regression before building a core army
  • Rewinding years triggers Broken Decrees with risky trade-offs if mismanaged

Best Diplomacy Allies

  • king-of-progress
  • king-of-spells
  • king-of-nature

Deck Composition: [object Object]

King of Time Card Pool (9)

All cards native to King of Time, including Troops, Towers, Buildings, Enchantments, and Tomes.

All Cards →
Bastion (Base) sprite in 9 Kings
Base Jack of Structures (Architect)

Bastion

King of Time

Fires temporal blasts that warp enemies back toward the start of the battlefield.

Exiler Perk Cauldron Hourglass
Orbiter (Troop) sprite in 9 Kings
Troop Jack of Arms (Warmonger)

Orbiter

King of Time

Sturdy Time frontline tank that gains buffs and enchantments through adjacency chain triggers.

Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9

Amplifier Destructive Perk Brutal Perk
Warper (Troop) sprite in 9 Kings
Troop Jack of Arms (Warmonger)

Warper

King of Time

Ranged spatial summoner that spawns Minions during battle; minions inherit 50% of Warper’s buffs (Patch #17).

Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9

Megaminion Decree Invoker Perk War Horns
Hourglass (Tower) sprite in 9 Kings
Tower Jack of Structures (Architect)

Hourglass

King of Time

Temporal tower that grows deadlier the longer a battle lasts; synergizes heavily with attack speed.

Big Bang Decree Horologist Perk Beacon Bastion
Portal (Building) sprite in 9 Kings
Building Jack of Structures (Architect)

Portal

King of Time

Reaches Level 3 to rewind the run to an earlier Year (even Year -1) while keeping your kingdom, unlocking Broken Decrees.

Physicist Perk Shrine Broken Decrees
Amplifier (Building) sprite in 9 Kings
Building Jack of Structures (Architect)

Amplifier

King of Time

Replicates every stat buff and level-up it receives onto all orthogonally adjacent plots.

Blacksmith Beacon Forest Orbiter
Adrenaline (Enchantment) sprite in 9 Kings
Enchantment Jack of Magic (Sage)

Adrenaline

King of Time

Increases the enchanted unit’s attack speed the longer it survives in combat.

Brutal Perk Static Spire
Rewind (Tome) sprite in 9 Kings
Tome Jack of Magic (Sage)

Rewind

King of Time

Recovers cards you have previously played during the current run back into your hand.

Echoform Patronage Procreate
Regression (Tome) sprite in 9 Kings
Tome Jack of Magic (Sage)

Regression

King of Time

Regresses a target plot down 1 level (cannot be cast on Level 1 plots in 1.0) to re-trigger Level 3 effects.

Concabulator Portal Gacha

King of Time Perks (9)

Simulate in Perk Planner →

Exiler

Max 4x

Bastion attacks warp enemies 10% farther back.

Scaling: 10% / 20% / 30% / 40%

Agile

Max 4x

All plots start with +10% movement speed.

Scaling: 10% / 20% / 30% / 40%

Destructive

Max 4x

Orbiter starts with +10%–40% damage (buffed to +40% per stack in Patch #31).

Scaling: 40% / 80% / 120% / 160%

Horologist

Max 4x

Hourglass attacks start 10% faster.

Scaling: 10% / 20% / 30% / 40%

Invoker

Max 4x

Warper’s summons have +10% HP.

Scaling: 10% / 20% / 30% / 40%

Brutal

Max 4x

Your first troop starts with +1 Adrenaline stack.

Scaling: 1 / 2 / 3 / 4

Wise

Max 4x

Grants +0.1% to all stats for all plots per year played.

Scaling: 0.1% / 0.2% / 0.3% / 0.4%

Manipulative

Max 4x

Enemies suffer -5% attack speed.

Scaling: -5% / -10% / -15% / -20%

Physicist

Max 4x

Start the run with +1 Portal card in hand.

Scaling: 1 / 2 / 3 / 4

Faction Royal Decrees (16)

All Decrees & Blessings →

Megaminion

King Pool

Empowering decree for Warper’s summoned Minions (Patch #15).

Devolve

King Pool

King of Time chronological regression decree (Patch #15).

Flux

King Pool

King of Time pacing manipulation decree (Patch #15).

Big Bang

King Pool

Hourglass towers stun enemies on their first hit (Patch #16).

Wormhole

Max 3

Time-travel synergy decree (capped at 3 uses in Patch #23).

Power Grid

1.0 Pool

Added in 1.0 Release (Nov 12, 2026).

Debris

1.0 Pool

Added in 1.0 Release (Nov 12, 2026).

Enrage

Time Travel

Broken Decree triggered by Portal time travel (Patch #15).

Recovery

Time Travel

Broken Decree triggered by Portal time travel (Patch #15).

Provisions

Time Travel

Broken Decree triggered by Portal time travel (Patch #15).

Nullify

Time Travel

Broken Decree triggered by Portal time travel (Patch #15).

Punctuality

Time Travel

Broken Decree grants Bastion cards (when playing King of Time).

Fastforward

Time Travel

Broken Decree triggered by Portal time travel (Patch #15).

Interest

Time Travel

Broken Decree triggered by Portal time travel (Patch #15).

Loot

Time Travel

Broken Decree triggered by Portal time travel (Patch #15).

Redo

Time Travel

Broken Decree triggered by Portal time travel (Patch #15).

Recommended Build · Verified 1.0 (Requires All 9 Kings / Patch #15+)

Chronomancer & Rewind Time Loop

Test in 3x3 Simulator

Manipulates round timers, cooldowns, and Broken Decrees through Hourglass, Chronomancer, and Fast Forward while Warpweavers displace incoming assaults.

King of Time 3x3 Target Layout Rows (0-2) × Cols (0-2)
(0,0) Troop

Chronomancer

Core temporal DPS scaling alongside Sundial

(0,1) Building

Sundial

Accelerates round-based timers for adjacent plots

(0,2) Troop

Warpweaver

Teleports/delays melee threats off your Squishies

(1,0) Tower

Pendulum

Rhythmic AoE pulse hitting faster under Sundial

(1,1) Base

Hourglass

Temporal Base manipulating battlefield pacing

(1,2) Troop

Time Bomb

Delayed massive detonation scaled by Fast Forward

(2,0) Building

Library

Doubles Rewind / Fast Forward / Ad Infinitum value

(2,1) Tower

Spire

Sustains Warpweaver frontline between loop bursts

(2,2) Troop

Paladin

Anchor tank holding enemy front while Time Bombs arm

Execution Steps

  1. Prioritize Sundial beside Chronomancer and Pendulum so passive timer-based triggers fire more frequently.
  2. Hold Rewind and Ad Infinitum for critical Royal Council or boss turn sequences rather than burning them on trivial waves.
  3. Seek Time-Travel Broken Decrees when available to unlock off-script economy or rule-bending combat edges.

Common Pitfalls

  • King of Time struggles if frontliners collapse before Time Bomb or Pendulum cycles complete; always secure a tank via Diplomacy.