King of Time
Time Travel (Year -1), Amplifier Replication & Battle-Duration Scaling
Added in Patch #15 (v0.8.5), the 9th King bends the calendar itself. Portal rewinds the run to an earlier year while keeping your board intact—allowing you to re-trigger Royal Councils, Diplomats, and Prophet Blessings, or even travel to Year -1 to face "emiT fo noipmahC". Amplifier copies every buff it receives onto all adjacent plots.
Bridges magic, sci-fi, and steampunk; unlocks "Broken Decrees" when traveling through time.
Fires temporal blasts that warp enemy units backward toward the start of the battlefield.
Strengths
- Portal time-travel generates extra Decrees, Blessings, and infinite yearly Building ticks
- Amplifier replicates buffs from Buildings, Tomes, and Decrees to up to 4 orthogonal neighbors
- Adrenaline & Hourglass reward stalling enemies with Bastion warps and Frost slows
Weaknesses
- Weakest Year 1–5 opening if you draw Portals and Regression before building a core army
- Rewinding years triggers Broken Decrees with risky trade-offs if mismanaged
Best Diplomacy Allies
- king-of-progress
- king-of-spells
- king-of-nature
Deck Composition: [object Object]
King of Time Card Pool (9)
All cards native to King of Time, including Troops, Towers, Buildings, Enchantments, and Tomes.
Fires temporal blasts that warp enemies back toward the start of the battlefield.
Sturdy Time frontline tank that gains buffs and enchantments through adjacency chain triggers.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Ranged spatial summoner that spawns Minions during battle; minions inherit 50% of Warper’s buffs (Patch #17).
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Temporal tower that grows deadlier the longer a battle lasts; synergizes heavily with attack speed.
Reaches Level 3 to rewind the run to an earlier Year (even Year -1) while keeping your kingdom, unlocking Broken Decrees.
Replicates every stat buff and level-up it receives onto all orthogonally adjacent plots.
Increases the enchanted unit’s attack speed the longer it survives in combat.
Recovers cards you have previously played during the current run back into your hand.
Regresses a target plot down 1 level (cannot be cast on Level 1 plots in 1.0) to re-trigger Level 3 effects.
King of Time Perks (9)
Simulate in Perk Planner →Exiler
Max 4xBastion attacks warp enemies 10% farther back.
Scaling: 10% / 20% / 30% / 40%
Agile
Max 4xAll plots start with +10% movement speed.
Scaling: 10% / 20% / 30% / 40%
Destructive
Max 4xOrbiter starts with +10%–40% damage (buffed to +40% per stack in Patch #31).
Scaling: 40% / 80% / 120% / 160%
Horologist
Max 4xHourglass attacks start 10% faster.
Scaling: 10% / 20% / 30% / 40%
Invoker
Max 4xWarper’s summons have +10% HP.
Scaling: 10% / 20% / 30% / 40%
Brutal
Max 4xYour first troop starts with +1 Adrenaline stack.
Scaling: 1 / 2 / 3 / 4
Wise
Max 4xGrants +0.1% to all stats for all plots per year played.
Scaling: 0.1% / 0.2% / 0.3% / 0.4%
Manipulative
Max 4xEnemies suffer -5% attack speed.
Scaling: -5% / -10% / -15% / -20%
Physicist
Max 4xStart the run with +1 Portal card in hand.
Scaling: 1 / 2 / 3 / 4
Faction Royal Decrees (16)
All Decrees & Blessings →Megaminion
King PoolEmpowering decree for Warper’s summoned Minions (Patch #15).
Devolve
King PoolKing of Time chronological regression decree (Patch #15).
Flux
King PoolKing of Time pacing manipulation decree (Patch #15).
Big Bang
King PoolHourglass towers stun enemies on their first hit (Patch #16).
Wormhole
Max 3Time-travel synergy decree (capped at 3 uses in Patch #23).
Power Grid
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Debris
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Enrage
Time TravelBroken Decree triggered by Portal time travel (Patch #15).
Recovery
Time TravelBroken Decree triggered by Portal time travel (Patch #15).
Provisions
Time TravelBroken Decree triggered by Portal time travel (Patch #15).
Nullify
Time TravelBroken Decree triggered by Portal time travel (Patch #15).
Punctuality
Time TravelBroken Decree grants Bastion cards (when playing King of Time).
Fastforward
Time TravelBroken Decree triggered by Portal time travel (Patch #15).
Interest
Time TravelBroken Decree triggered by Portal time travel (Patch #15).
Loot
Time TravelBroken Decree triggered by Portal time travel (Patch #15).
Redo
Time TravelBroken Decree triggered by Portal time travel (Patch #15).
Chronomancer & Rewind Time Loop
Manipulates round timers, cooldowns, and Broken Decrees through Hourglass, Chronomancer, and Fast Forward while Warpweavers displace incoming assaults.
Chronomancer
Core temporal DPS scaling alongside Sundial
Sundial
Accelerates round-based timers for adjacent plots
Warpweaver
Teleports/delays melee threats off your Squishies
Pendulum
Rhythmic AoE pulse hitting faster under Sundial
Hourglass
Temporal Base manipulating battlefield pacing
Time Bomb
Delayed massive detonation scaled by Fast Forward
Library
Doubles Rewind / Fast Forward / Ad Infinitum value
Spire
Sustains Warpweaver frontline between loop bursts
Paladin
Anchor tank holding enemy front while Time Bombs arm
Execution Steps
- Prioritize Sundial beside Chronomancer and Pendulum so passive timer-based triggers fire more frequently.
- Hold Rewind and Ad Infinitum for critical Royal Council or boss turn sequences rather than burning them on trivial waves.
- Seek Time-Travel Broken Decrees when available to unlock off-script economy or rule-bending combat edges.
Common Pitfalls
- King of Time struggles if frontliners collapse before Time Bomb or Pendulum cycles complete; always secure a tank via Diplomacy.