King of Stone
Fortification Walls, Tower Defense & Earthworks Card Loops
A tower-defense specialist designed to stall enemy waves behind Wallmaker barriers while Trebuchets, Ballistas, Flametowers, and poison-infused Cauldrons shred the battlefield. Earthworks unlocks adjacent plots while returning up to 3 copies of a target plot back to your hand.
Wallmaker now gains +10% HP every year on the field (Patch #29+), turning walls into scaling tanks.
Constructs automated defensive turrets around your kingdom that fire on nearby foes.
Strengths
- Quarry buffs all Towers and Base damage by +2% every year globally
- Cauldron adds 3 poison stacks per level (Patch #29+) to adjacent attacking plots
- Earthworks enables infinite hand-recycling combos with Concabulator and Shrine
Weaknesses
- Zero native Enchantment cards in his base deck
- Struggles if enemy assassins (Thieves) bypass walls onto fragile ranged setups
Best Diplomacy Allies
- king-of-progress
- king-of-nature
- king-of-spells
Deck Composition: [object Object]
King of Stone Card Pool (9)
All cards native to King of Stone, including Troops, Towers, Buildings, Enchantments, and Tomes.
Constructs automated turrets on your field that fire at nearby enemies.
Heavy ranged siege troop firing piercing bolts through enemy lines.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Builds damaging field traps. Untriggered traps carry over and accumulate between battles.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
AoE siege tower (Patch #29). Fires +1 extra projectile for every construction in your kingdom.
Mobile siege tower that advances onto the battlefield to burn enemy waves.
Adjacent plots apply Poison on hit (3 poison stacks per level in Patch #29). Works on Towers, Bases & Troops.
Adds +2% attack damage globally to all Towers and your Base every year.
Builds defensive walls across your frontline; gains +10% HP every year on the field (Patch #29).
Unlocks plots adjacent to target and returns up to 3 copies of the target plot’s card to your hand.
King of Stone Perks (9)
Simulate in Perk Planner →Incendiary
Max 4xFlametowers have +10% attack area.
Scaling: 10% / 20% / 30% / 40%
Hurler
Max 4xTrebuchet throws +1 extra projectile.
Scaling: 1 / 2 / 3 / 4
Tactician
Max 4xStart with +1 random Tower card in hand.
Scaling: 1 / 2 / 3 / 4
Sturdy
Max 4xWalls have +10% health.
Scaling: 10% / 20% / 30% / 40%
Hunter
Max 4xTrappers and their traps deal +20% damage.
Scaling: 20% / 40% / 60% / 80%
Impervious
Max 4xLosing a life gives +2 Wallmaker cards.
Scaling: 2 / 4 / 6 / 8
Ballisteer
Max 4xBallistas start with +3 units.
Scaling: 3 / 6 / 9 / 12
Warden
Max 4xStronghold starts at +1 level.
Scaling: 1 / 2 / 3 / 4
Brewer
Max 4xCauldrons start with +1 extra poison stack.
Scaling: 1 / 2 / 3 / 4
Faction Royal Decrees (8)
All Decrees & Blessings →Barricade
King PoolWalls reflect 10% of all damage taken.
Dynamites
King PoolTrapper traps deal double damage.
Engineering
King PoolDoubles the damage of all Towers.
Towerdome
Max 3Stronghold builds automated turrets twice as fast.
Brickmaster
King PoolDoubles the HP of all buildings that have HP (Patch #29).
Monopoly
King PoolDoubles or amplifies Quarry tower scaling (+10% / +10% on leveled Quarry).
Bulldozers
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Perforation
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Quarry & Cauldron Siege Fortress
Turns the central Stronghold, Ballista, and Flametower cluster into an overlapping killbox buffed by Quarry and Poison/Burn Cauldron triggers.
Trebuchet
Long-range splash bombardment scaled by Quarry
Quarry
Buffs adjacent Stronghold, Ballista, and Trebuchet
Wallmaker
Builds defensive stone barriers stalling fast melee
Ballista
Armor-piercing bolts tearing down elite tanks
Stronghold
High-armor fortress Base upgraded by Quarries
Cauldron
Applies AoE Cauldron status to all adjacent Towers
Quarry
Second Quarry accelerates Ballista & Stronghold power
Flametower
Melts swarm waves (Nomads / Blood) at chokepoints
Trapper
Root/slow traps hold enemies inside Flametower range
Execution Steps
- Anchor Stronghold at (1,1) and surround it with at least two Towers (Ballista + Flametower) touching a shared Quarry.
- Add Cauldron next to Flametower/Ballista once Tower count reaches 3+ for compound status value.
- Hold Wallmaker and Trapper on the right column to buy seconds for Trebuchet AoE volleys.
Common Pitfalls
- Too many Quarries without early damage Towers leads to Year 4–7 leaks; draft Ballista or Flametower before doubling Quarry.