Hurls a heavy stone projectile onto incoming enemies.
Every Base, Troop, Tower, Building, Enchantment, Tome, Rainbow, and Trash card verified for Version 1.0.1, including Patch #29 updates (9g Mercenary, Oblation, Recycler, reworked Reinforce, and auto-leveling Vault).
Hurls a heavy stone projectile onto incoming enemies.
Well-balanced melee troop. Gains +1% damage for every new unit added to the troop (Patch #14).
Units / Rank: Lvl 1: 9 | Lvl 2: 18 | Lvl 3: 27
Highly defensive melee troop. Damage buffs also increase its maximum HP (Patch #14).
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Deals fast ranged damage from the backline.
Units / Rank: Lvl 1: 9 | Lvl 2: 18 | Lvl 3: 27
Shoots powerful single-target arrows; gains +1 projectile per level (3 / 6 / 9 in Patch #29).
Every year, adds +1 unit to one adjacent troop plot.
Every year, adds +2% attack damage to adjacent troops and constructions.
Instantly levels up the target plot by 1 level.
Cancels the first hit the enchanted unit would take every battle (stacks infinitely).
Strikes opponents with chaining lightning bolts across the battlefield.
Ranged spellcaster whose damage scales up for every Enchantment stack it bears (Patch #18).
Units / Rank: Lvl 1: 6 | Lvl 2: 12 | Lvl 3: 18
Sturdy melee tank dealing area damage; gains bonus HP for every Tome cast in your kingdom (Patch #18).
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Supports allies by buffing their attack damage based on its own damage.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Fires continuous healing rays at allied units and walls closest to death during battle.
Every year, has a 50% chance to duplicate an Enchantment on an adjacent troop.
Destroys the target plot to grant 3 random Tome cards immediately.
When the enchanted unit kills an enemy, it deals area damage equal to 20% of its attack.
Attacks trigger a lightning chain dealing flat 9 damage; each stack adds +1 chain bounce (Patch #18).
Casts a golden ray dealing 999 base damage; golden enemies drop bonus Gold on death.
Fickle warriors for hire. You field 1 unit for every 9 Gold you own (15 Gold pre-Patch #29).
Units / Rank: Dynamic (Gold / 9)
Agile assassin troop that leaps straight into the enemy backline.
Units / Rank: Lvl 1: 9 | Lvl 2: 18 | Lvl 3: 27
Single-target tower that permanently gains +1% attack speed for every 1 Gold you receive.
Every year, adds +2% attack speed and movement speed (Patch #29) to adjacent troops and constructions.
Grants +3 Gold at the end of every year and automatically levels up once per year (Patch #29).
When the enchanted unit kills an enemy, it has a 2% chance per stack to drop 1 Gold.
Destroys the target plot to receive 30 Gold for each level it had.
Spend 30 Gold to increase every stat of a target troop or tower by 15%.
Summons swarms of Imps/Ghosts onto the battlefield; ghost count scales with units destroyed (Patch #29).
Fast, aggressive swarm troop made up of many small units.
Units / Rank: Lvl 1: 13 | Lvl 2: 26 | Lvl 3: 39
Sprints toward enemies and detonates for heavy area damage (improved multi-target spread in Patch #29).
Units / Rank: Lvl 1: 6 | Lvl 2: 12 | Lvl 3: 18
Area turret that sacrifices an adjacent unit per level yearly to gain +2 DMG & HP and spawn Meat Trolls (Patch #29/#31).
Summons Skeletons in battle when adjacent allies die, and spawns a Skeleton plot if an adjacent troop plot is destroyed.
Summons 1 Demon per level and grows permanently +0.5% stronger for every dead ally (including plot destruction).
Enchanted unit explodes on death, dealing 10% of its Max HP as area damage.
Destroys the target plot to level up all orthogonally adjacent plots.
Patch #29 card (replaced Vampirism). Throw into The Pit to grant +1 unit to all troops; scales +1 per card thrown in The Pit.
Added in Patch #29 (0.9.5) replacing Vampirism in the Blood deck.
Legacy Blood Enchantment: Unit attacks heal it for 25% of damage dealt. Replaced in Blood deck by Oblation in Patch #29.
Replaced by Oblation in Patch #29 (July 2026); documented for historical builds.
Creates a ground aura that heals allies and damages enemies (Patch #05).
Long-range sniper troop that always targets the most distant enemy.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Mounted by adjacent troops. Grants +1% to all rider stats for every 1 HP the Boar has.
Units / Rank: Lvl 1: 6 | Lvl 2: 12 | Lvl 3: 18
Summons a fighting Sporeling every 9 seconds during battle. Spores accumulate permanently between battles.
Creates entangling roots that trap enemies in place (3 roots per level).
Every year, adds +2% maximum HP to adjacent troop plots (including summon towers).
Unit attacks apply +1 Poison stack per enchantment stack to hit enemies.
Creates a copy of the card on the selected plot in your hand.
Instantly adds +9 units to the selected troop plot.
Constructs automated turrets on your field that fire at nearby enemies.
Heavy ranged siege troop firing piercing bolts through enemy lines.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Builds damaging field traps. Untriggered traps carry over and accumulate between battles.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
AoE siege tower (Patch #29). Fires +1 extra projectile for every construction in your kingdom.
Mobile siege tower that advances onto the battlefield to burn enemy waves.
Adjacent plots apply Poison on hit (3 poison stacks per level in Patch #29). Works on Towers, Bases & Troops.
Adds +2% attack damage globally to all Towers and your Base every year.
Builds defensive walls across your frontline; gains +10% HP every year on the field (Patch #29).
Unlocks plots adjacent to target and returns up to 3 copies of the target plot’s card to your hand.
Aerial warship base that flies directly into battle and can be manually controlled with your cursor.
Precision ranged troop that always targets the enemy unit with the lowest current HP.
Units / Rank: Lvl 1: 6 | Lvl 2: 12 | Lvl 3: 18
Pure frontline tank that does not attack, instead reflecting 100% of all damage taken.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Disposable melee swarm with NO max level. Automatically levels up whenever any adjacent plot levels up.
Units / Rank: Lvl 1: 2 | Lvl 2: 4 | Lvl 3: 6 ... Lvl 100: 200
Polymorphs enemies into allied Lab Rats inheriting Converter stats; gains +1 ray per level (Patch #29).
Upon reaching Level 3, levels up ALL plots in your kingdom by +1 and transforms into Broken Cabulator.
Reworked Patch #29: Grants +2% HP per second during battle and heals beyond maximum HP (previously +1% DMG per plot level-up).
Patch #29 card (replaced Precision). Every time you throw a card into The Pit, adjacent plots gain +2% DMG & HP per level.
Added in Patch #29 (0.9.5) replacing Precision.
Legacy Progress Enchantment: Unit’s first hit is always a critical strike. Replaced in Progress deck by Recycler in Patch #29.
Replaced in main Progress deck by Recycler in Patch #29; still referenced by Scopes.
Destroys the target plot to level up 2 random plots; each cast increases the number of leveled plots by +1.
Dual Base & ranged Troop. Fires war banners that transfer Warlord’s stats onto allied units.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Stone-throwing troop that gains +1 unit whenever a different adjacent troop gains a unit.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Mountable by adjacent troops; sums its stats with the rider and pierces straight through the enemy frontline.
Units / Rank: Lvl 1: 6 | Lvl 2: 12 | Lvl 3: 18
Summons devastating single-strike Dragons. Permanently grows +20% stronger every time any plot is destroyed.
Whenever a card is placed on an empty plot, all plots adjacent to Camp gain +2% to all stats.
Attacks slow enemy movement and attack speed by 20% per stack.
Moves target plot (even your Base!) to an empty adjacent plot and grants +10% DMG and HP.
Adds +5 damage or +5% damage to the target plot, whichever is higher.
Adds +5 HP or +5% HP to the target plot, whichever is higher.
Fires temporal blasts that warp enemies back toward the start of the battlefield.
Sturdy Time frontline tank that gains buffs and enchantments through adjacency chain triggers.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Ranged spatial summoner that spawns Minions during battle; minions inherit 50% of Warper’s buffs (Patch #17).
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Temporal tower that grows deadlier the longer a battle lasts; synergizes heavily with attack speed.
Reaches Level 3 to rewind the run to an earlier Year (even Year -1) while keeping your kingdom, unlocking Broken Decrees.
Replicates every stat buff and level-up it receives onto all orthogonally adjacent plots.
Increases the enchanted unit’s attack speed the longer it survives in combat.
Recovers cards you have previously played during the current run back into your hand.
Regresses a target plot down 1 level (cannot be cast on Level 1 plots in 1.0) to re-trigger Level 3 effects.
Destroys the target plot permanently and immediately triggers a Royal Council Decree event.
Spends 9 Gold every year to level up 1 random plot. Gold cost drops by 3 per Shrine level.
Sacrifices all troops adjacent to the target plot; target troop gains the sacrificed unit count.
Increases a random stat of a random active plot by 10% every year.
Increases the target plot’s movement speed by 200% (works on Mothership and Bombers).
Duplicates the target plot—preserving ALL accumulated stats, speed, and enchantments—into an empty adjacent plot.
Doubles the physical size, damage, and maximum HP of the target troop.
Levels up your Base plot by +3 levels, bypassing the normal maximum level cap (Patch #23) and triggering Lab Rat chains.
Levels up all plots diagonal to the target plot, bypassing standard max level caps (Patch #29).
Passive backline unit. Generates 3 Gold per level whenever killed in battle (or destroyed via plot sacrifice).
Units / Rank: Lvl 1: 9 | Lvl 2: 18 | Lvl 3: 27
Lonely powerhouse. Every year, increases all stats by +10% for each empty (or locked, Patch #29) adjacent plot.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Proliferating troop that multiplies itself into an empty adjacent plot every year, inheriting stats.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Patch #18 Rainbow Building: When leveled to Level 3, triggers a Rainbow loot reward event (turns into Broken Gacha).
Patch #18 Rainbow Troop: Massive frontline tanker. Any Tome card cast on Golem has double effect.
Patch #18 / #29 Rainbow Tome: All plots sharing the target plot’s card gain +30% to all stats.
Rainbow Tower buffed in Patch #29; scales massive single-target or pulse damage for late-game clears.
Introduced in 1.0 Release (Nov 12, 2026) as part of the 9 new game-breaking Rainbow cards.
New in 1.0 (Nov 12, 2026) — exact numerical tooltip values pending community compendium transcription.
Introduced in 1.0 Release (Nov 12, 2026) as part of the 9 new Rainbow cards.
New in 1.0 (Nov 12, 2026) — exact numerical tooltip values pending community compendium transcription.
Introduced in 1.0 Release (Nov 12, 2026) as part of the 9 new Rainbow cards.
New in 1.0 (Nov 12, 2026) — exact numerical tooltip values pending community compendium transcription.
Introduced in 1.0 Release (Nov 12, 2026) as part of the 9 new Rainbow cards.
New in 1.0 (Nov 12, 2026) — exact numerical tooltip values pending community compendium transcription.
Introduced in 1.0 Release (Nov 12, 2026) as part of the 9 new Rainbow cards.
New in 1.0 (Nov 12, 2026) — exact numerical tooltip values pending community compendium transcription.
Introduced in 1.0 Release (Nov 12, 2026) as part of the 9 new Rainbow cards.
New in 1.0 (Nov 12, 2026) — exact numerical tooltip values pending community compendium transcription.
Introduced in 1.0 Release (Nov 12, 2026) as part of the 9 new Rainbow cards.
New in 1.0 (Nov 12, 2026) — exact numerical tooltip values pending community compendium transcription.
Introduced in 1.0 Release (Nov 12, 2026); also added to the starting hand of Universe 25 Quest.
New in 1.0 (Nov 12, 2026) — exact numerical tooltip values pending community compendium transcription.
Introduced in 1.0 Release (Nov 12, 2026) as part of the 9 new Rainbow cards.
New in 1.0 (Nov 12, 2026) — exact numerical tooltip values pending community compendium transcription.
Special leftover/spent cards formalized in Patch #29. Granted by Junkyard Decree or expended Level 3 triggers; fuel The Pit, Oblation, and Recycler.