King of Spells
Enchantment Duplication, Chain Lightning & Tome Scaling
A magic-focused ruler built around creating small squads of hyper-enchanted super-troops. Wizards gain bonus damage for every Enchantment they carry, Warlocks gain HP for every Tome cast, and Libraries have a 50% yearly chance to duplicate an adjacent troop’s Enchantments.
One of the original prototype rulers ("1 King" era) revamped in Patch #18.
Strikes opponents with chaining lightning bolts across the battlefield.
Strengths
- Static deals flat 9 damage per hit and chains +1 additional target per stack (reworked Patch #18)
- Library + Re-enchant exponentially multiplies Steel Coat, Static, Combustion, and Poison Vial
- Spire provides continuous healing streams to keep small elite squads alive
Weaknesses
- Lower unit count makes early years risky if Glass Staffs or bad Tome RNG hits early
- Reliant on adjacency layout to maximize Library duplication rolls
Best Diplomacy Allies
- king-of-nothing
- king-of-progress
- king-of-nature
Deck Composition: [object Object]
King of Spells Card Pool (9)
All cards native to King of Spells, including Troops, Towers, Buildings, Enchantments, and Tomes.
Strikes opponents with chaining lightning bolts across the battlefield.
Ranged spellcaster whose damage scales up for every Enchantment stack it bears (Patch #18).
Units / Rank: Lvl 1: 6 | Lvl 2: 12 | Lvl 3: 18
Sturdy melee tank dealing area damage; gains bonus HP for every Tome cast in your kingdom (Patch #18).
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Supports allies by buffing their attack damage based on its own damage.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Fires continuous healing rays at allied units and walls closest to death during battle.
Every year, has a 50% chance to duplicate an Enchantment on an adjacent troop.
Destroys the target plot to grant 3 random Tome cards immediately.
When the enchanted unit kills an enemy, it deals area damage equal to 20% of its attack.
Attacks trigger a lightning chain dealing flat 9 damage; each stack adds +1 chain bounce (Patch #18).
King of Spells Perks (9)
Simulate in Perk Planner →Scrollmaster
Max 4xStart with +1 random Tome card in hand.
Scaling: 1 / 2 / 3 / 4
Mystic
Max 4xStart with +1 random Enchantment card in hand.
Scaling: 1 / 2 / 3 / 4
Eldritch
Max 4xShamans deal +10% damage.
Scaling: 10% / 20% / 30% / 40%
Ruthless
Max 4xCitadel attacks have a 5% chance to insta-kill non-boss enemies.
Scaling: 5% / 10% / 15% / 20%
Sorcerous
Max 4xWarlocks have +20% attack area.
Scaling: 20% / 40% / 60% / 80%
Arcane
Max 4xWizards have +10% attack speed.
Scaling: 10% / 20% / 30% / 40%
Seer
Max 4xSpires start with +1 healing beam.
Scaling: 1 / 2 / 3 / 4
Electric
Max 4xStatic lightning triggers deal +1 bonus damage.
Scaling: 1 / 2 / 3 / 4
Scholar
Max 4xLibraries gain +5% duplication success rate.
Scaling: 5% / 10% / 15% / 20%
Faction Royal Decrees (8)
All Decrees & Blessings →Abracadabra
Max 110% of enemies turn into harmless wandering frogs.
Glass Staffs
Max 1Wizards gain 100 base attack power but are reduced to 1 HP.
Re-enchant
Max 2Doubles all Enchantment stacks on all your active troops.
Spiremania
Max 20Doubles the number of healing beams fired by Spires.
Tempest (formerly Static Fields)
Max 20Doubles the attack speed of your Citadel’s lightning bolts.
Athenaeum
King PoolGrants 9 random Enchantment cards immediately (Patch #18).
Purification
1.0 PoolAdded in 1.0 Release to expand Spells to 9 unique decrees.
Polemology
1.0 PoolAdded in 1.0 Release to expand Spells to 9 unique decrees.
Shaman & Library Enchantment Engine
Combines Shaman scaling with Library Tome-doubling and Spire attack-speed bursts to turn static backline casters into rapid-fire artillery.
Library
Amplifies adjacent Wizard & Shaman Enchantment triggers
Shaman
Primary scaling spellcaster touching Library and Spire
Paladin
Borrowed frontline wall with Static & Steel Coat
Wizard
Secondary AoE caster benefiting from Library
Citadel
Base spell artillery at grid core
Spire
Heals and accelerates nearby units & Citadel
Offering
Use free Tome slot for extra enchantment draws or Spire buffs
Warlock
Midline summoner/DPS absorbing stray melee hits
Spire
Overlapping speed/sustain coverage for frontline
Execution Steps
- Stabilize Years 1–5 with Wizards and Citadel while searching for your first Library and a reliable frontline unit from Nothing or Stone.
- Stack Static and Combustion on your highest-count Troop plot beside Library so every Tome trigger multiplies AoE output.
- Use Offering strategically when hand slots clog with weak Tomes to dig for higher-tier Enchantments.
Common Pitfalls
- Pure King of Spells lacks natural tank HP; never skip defensive Enchantments or borrowed frontline Troops past Year 12.