King of Blood
Sacrifice Loops, The Pit Synergies & Infinite Summons
A high-velocity swarm and sacrifice ruler. Reworked heavily in Patch #29, King of Blood pairs disposable Imps and Bombers with Cemeteries (spawns Skeletons when adjacent allies die), Manglers (summon Meat Trolls & sacrifice adjacent units), Demon Altars (+0.5% permanent strength per dead ally), and Oblation (pit-scaling troop count tome).
Featured since the "3 Kings" itch.io prototype; Vampirism was replaced by Oblation in Patch #29.
Summons swarms of Imps/Ghosts onto the battlefield; capacity scales with unit deaths.
Strengths
- Highest natural unit density in the game via Pagoda, Imp, Cemetery, and Demon Altar
- Oblation + The Pit turns unwanted cards into massive troop population spikes
- Bombers spread targets intelligently in 1.0 and trigger Midas Touch / Carnage explosions
Weaknesses
- Raw unit HP is low; requires Carnage, Demon Altar, or Raptor speed to avoid melting to AoE
- Zero native Buildings in his base 9-card deck, requiring rival drafting for passive stat ticks
Best Diplomacy Allies
- king-of-nomads
- king-of-greed
- king-of-nature
Deck Composition: [object Object]
King of Blood Card Pool (10)
All cards native to King of Blood, including Troops, Towers, Buildings, Enchantments, and Tomes.
Summons swarms of Imps/Ghosts onto the battlefield; ghost count scales with units destroyed (Patch #29).
Fast, aggressive swarm troop made up of many small units.
Units / Rank: Lvl 1: 13 | Lvl 2: 26 | Lvl 3: 39
Sprints toward enemies and detonates for heavy area damage (improved multi-target spread in Patch #29).
Units / Rank: Lvl 1: 6 | Lvl 2: 12 | Lvl 3: 18
Area turret that sacrifices an adjacent unit per level yearly to gain +2 DMG & HP and spawn Meat Trolls (Patch #29/#31).
Summons Skeletons in battle when adjacent allies die, and spawns a Skeleton plot if an adjacent troop plot is destroyed.
Summons 1 Demon per level and grows permanently +0.5% stronger for every dead ally (including plot destruction).
Enchanted unit explodes on death, dealing 10% of its Max HP as area damage.
Destroys the target plot to level up all orthogonally adjacent plots.
Patch #29 card (replaced Vampirism). Throw into The Pit to grant +1 unit to all troops; scales +1 per card thrown in The Pit.
Added in Patch #29 (0.9.5) replacing Vampirism in the Blood deck.
Legacy Blood Enchantment: Unit attacks heal it for 25% of damage dealt. Replaced in Blood deck by Oblation in Patch #29.
Replaced by Oblation in Patch #29 (July 2026); documented for historical builds.
King of Blood Perks (9)
Simulate in Perk Planner →Summoner
Max 4xAll summons are +10% stronger.
Scaling: 10% / 20% / 30% / 40%
Diabolical
Max 4xPagoda can summon +3 extra Imps/Ghosts.
Scaling: 3 / 6 / 9 / 12
Blighted
Max 4xCemetery summons have +20% HP.
Scaling: 20% / 40% / 60% / 80%
Oracle (formerly Draculian)
Max 4xOblation starts with +1 effect stack (Patch #29 reworked from Draculian life drain).
Scaling: 1 / 2 / 3 / 4
Butcher
Max 4xManglers gain extra damage per sacrificed unit & +20% attack area.
Scaling: 20% / 40% / 60% / 80%
Martyr
Max 4xCarnage explosions gain +10% attack area.
Scaling: 10% / 20% / 30% / 40%
Explosive
Max 4xBombers deal +20% damage.
Scaling: 20% / 40% / 60% / 80%
Pagan
Max 4xStart with +1 Demon Altar in a random corner plot.
Scaling: 1 / 2 / 3 / 4
Cultist
Max 4xStart with +1 Imp card in hand.
Scaling: 1 / 2 / 3 / 4
Faction Royal Decrees (9)
All Decrees & Blessings →Bloodbath
Max 20Oblation also grants +1% damage to plots per troop added.
Covenant
King PoolDoubles the stats of all active Demon Altars.
Death Pool
Max 3Receive a Sacrifice card every time you throw a non-Sacrifice card into The Pit.
Embalming
Max 1Enemies killed have a 10% chance to be resurrected as allies.
Evil Pact
Max 3Doubles the maximum quantity of Pagoda’s summoned Imps/Ghosts.
Fireworks
Max 2Bombers have their explosion radius doubled.
Transmutation
Max 1All active allied troops are replaced with Level 3 Imps.
Necromancy
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Prime Meat
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Oblation & Demon’s Altar Swarm
Feeds expendable Imps and Cemetery spawns into Demon’s Altar and Sacrifice while applying Patch #29’s Oblation enchantment for scaling life-drain survivability.
Cemetery
Produces expendable allied deaths to charge Altar
Imp
Cheap melee swarm fueling on-death triggers
Imp
Target with Oblation & Carnage for melee snowball
Demon's Altar
Scales permanently as allied units perish nearby
Pagoda
Summons Imps and supports Blood sacrifice tempo
Mangler
Heavy bruiser consuming allied tokens for burst
Bomber
Suicide AoE clears enemy backline crowds
Farm
Extra unit count accelerates Demon's Altar stacks
Boar
High-HP frontliner carrying Oblation into Endless waves
Execution Steps
- Position Demon’s Altar and Cemetery early so Imp and Bomber deaths start feeding permanent stat growth in Years 1–8.
- Draft Oblation (introduced in Patch #29 to replace old Vampirism) onto your Mangler or borrowed Boar stack to turn high attack speed into sustain.
- Use Sacrifice on nearly-spent or redundant plots when you need immediate level spikes on Demon’s Altar or Pagoda.
Common Pitfalls
- Do not sacrifice your only ranged clear right before ranged-heavy stone or spell waves.