King of Nomads
Plot Migration, Raptor Mounts & Destruction Scaling
Introduced in Patch #13 (v0.8), the King of Nomads breaks traditional board rules with a mobile Troop-Base (Warlord) and Migration tomes that reposition plots across the 3x3 grid while granting +10% DMG and HP. Camp buffs adjacent plots whenever any card lands on an empty tile, and Dragon’s Den scales +20% stronger every time a plot is destroyed.
Reptilian northern conquerors; his Quest Mode advisor speaks exclusively in haikus.
Functions as both your Base and a ranged Troop that fires banners transferring its stats to allies.
Strengths
- Migration lets you move units onto Prophet Blessing tiles or rotate adjacency buffs mid-run
- Raptor combines stats with adjacent riders and pierces straight through enemy frontlines
- Swords and Shields provide clean, stackable flat-or-percent stat scaling boosted by Smithy
Weaknesses
- Board-repositioning requires careful planning so Warlord stays protected
- Relies heavily on plot-destruction cards from rival Kings (Blood/Stone/Greed) to supercharge Dragon’s Den
Best Diplomacy Allies
- king-of-blood
- king-of-stone
- king-of-greed
Deck Composition: [object Object]
King of Nomads Card Pool (9)
All cards native to King of Nomads, including Troops, Towers, Buildings, Enchantments, and Tomes.
Dual Base & ranged Troop. Fires war banners that transfer Warlord’s stats onto allied units.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Stone-throwing troop that gains +1 unit whenever a different adjacent troop gains a unit.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Mountable by adjacent troops; sums its stats with the rider and pierces straight through the enemy frontline.
Units / Rank: Lvl 1: 6 | Lvl 2: 12 | Lvl 3: 18
Summons devastating single-strike Dragons. Permanently grows +20% stronger every time any plot is destroyed.
Whenever a card is placed on an empty plot, all plots adjacent to Camp gain +2% to all stats.
Attacks slow enemy movement and attack speed by 20% per stack.
Moves target plot (even your Base!) to an empty adjacent plot and grants +10% DMG and HP.
Adds +5 damage or +5% damage to the target plot, whichever is higher.
Adds +5 HP or +5% HP to the target plot, whichever is higher.
King of Nomads Perks (9)
Simulate in Perk Planner →Rebellious
Max 4xMob starts with +3 extra units.
Scaling: 3 / 6 / 9 / 12
Immigrant
Max 4xGain +1 Migration card every Expansion Tower event.
Scaling: 1 / 2 / 3 / 4
Cold
Max 4xIncreases Frost slow effect by +10%.
Scaling: 10% / 20% / 30% / 40%
Khan
Max 4xWarlord starts with +10% to all stats.
Scaling: 10% / 20% / 30% / 40%
Aggressive
Max 4xSwords grant +1 or +1% extra damage.
Scaling: 1 / 2 / 3 / 4
Jurassic
Max 4xRaptors deal +10% damage.
Scaling: 10% / 20% / 30% / 40%
Defensive
Max 4xShields grant +2 or +2% extra HP.
Scaling: 2 / 4 / 6 / 8
Reptilian
Max 4xDragons deal +10% damage.
Scaling: 10% / 20% / 30% / 40%
Leader
Max 4xStart with +1 random Troop card in hand.
Scaling: 1 / 2 / 3 / 4
Faction Royal Decrees (7)
All Decrees & Blessings →Cryoflame
King PoolDragons spit blue fire and attack +1 extra time per battle.
Frostbite
King PoolFrost now deals damage per second (+1 DPS per stack).
Pillage
King PoolPlot-destroying cards (Sacrifice, Razing, Offering, Mortgage) trigger +1 extra time.
Settlement
King PoolAll new troops and towers placed on empty plots start with double stats.
Smithy
King PoolSwords and Shields cards have double effect.
Travel Boots
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Gigasaur
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Camp & Migration Nomad Stampede
Relocates growing Camp and Mob plots via Migration to feed Dragon’s Den and Raptor alpha strikes across every row of the 3x3 board.
Dragon's Den
Incubates heavy airborne Dragons as game progresses
Camp
Relocatable buff hub; move with Migration to spread stats
Raptor
Fast flankers bursting enemy backline Wizards & Elves
Mob
Swarm horde soaking Camp buffs and Swords/Shields
Warlord
Mobile Warrior Base fighting directly alongside troops
Mob
Secondary frontline lane absorbing enemy charges
Frost
Cast Frost Tomes to slow rushers before Raptor impact
Camp
Second Camp anchoring lower row stat growth
Raptor
Dual Raptor wing cleans up stragglers in under 5s
Execution Steps
- Drop Warlord at (1,1) and flank with Mob + Raptor immediately so Camp gains high adjacent unit coverage.
- Save Migration Tomes for high-value plot swaps once a square hits cap or needs to dodge/touch a newly drafted Dragon’s Den.
- Draft Swords and Shields evenly early, then lean into Frost against high-burst Progress or Spells waves.
Common Pitfalls
- Do not waste Migration just to move an unleveled plot by one square unless it unlocks a Camp or Blacksmith adjacency.