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9 Kings Wiki Patch 1.0.1 Verified
8th King Play 99 Troop cards across runs.

King of Nomads

Plot Migration, Raptor Mounts & Destruction Scaling

Introduced in Patch #13 (v0.8), the King of Nomads breaks traditional board rules with a mobile Troop-Base (Warlord) and Migration tomes that reposition plots across the 3x3 grid while granting +10% DMG and HP. Camp buffs adjacent plots whenever any card lands on an empty tile, and Dragon’s Den scales +20% stronger every time a plot is destroyed.

Reptilian northern conquerors; his Quest Mode advisor speaks exclusively in haikus.

King of Nomads official portrait
Signature Base Warlord

Functions as both your Base and a ranged Troop that fires banners transferring its stats to allies.

King of Nomads complete official deck showcase

Strengths

  • Migration lets you move units onto Prophet Blessing tiles or rotate adjacency buffs mid-run
  • Raptor combines stats with adjacent riders and pierces straight through enemy frontlines
  • Swords and Shields provide clean, stackable flat-or-percent stat scaling boosted by Smithy

Weaknesses

  • Board-repositioning requires careful planning so Warlord stays protected
  • Relies heavily on plot-destruction cards from rival Kings (Blood/Stone/Greed) to supercharge Dragon’s Den

Best Diplomacy Allies

  • king-of-blood
  • king-of-stone
  • king-of-greed

Deck Composition: [object Object]

King of Nomads Card Pool (9)

All cards native to King of Nomads, including Troops, Towers, Buildings, Enchantments, and Tomes.

All Cards →
Warlord (Base) sprite in 9 Kings
Base Jack of Structures / Arms

Warlord

King of Nomads

Dual Base & ranged Troop. Fires war banners that transfer Warlord’s stats onto allied units.

Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9

Khan Perk Quarry Migration Mob
Mob (Troop) sprite in 9 Kings
Troop Jack of Arms (Warmonger)

Mob

King of Nomads

Stone-throwing troop that gains +1 unit whenever a different adjacent troop gains a unit.

Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9

Farm Procreate Rebellious Perk Warlord
Raptor (Troop) sprite in 9 Kings
Troop Jack of Arms (Warmonger)

Raptor

King of Nomads

Mountable by adjacent troops; sums its stats with the rider and pierces straight through the enemy frontline.

Units / Rank: Lvl 1: 6 | Lvl 2: 12 | Lvl 3: 18

Bomber Paladin Jurassic Perk Boar
Dragon's Den (Tower) sprite in 9 Kings
Tower Jack of Structures (Architect)

Dragon's Den

King of Nomads

Summons devastating single-strike Dragons. Permanently grows +20% stronger every time any plot is destroyed.

Cryoflame Decree Sacrifice Overhaul Razing Earthworks
Camp (Building) sprite in 9 Kings
Building Jack of Structures (Architect)

Camp

King of Nomads

Whenever a card is placed on an empty plot, all plots adjacent to Camp gain +2% to all stats.

Migration Echoform Slime Overwork
Frost (Enchantment) sprite in 9 Kings
Enchantment Jack of Magic (Sage)

Frost

King of Nomads

Attacks slow enemy movement and attack speed by 20% per stack.

Frostbite Decree Weakspot Decree Cold Perk
Migration (Tome) sprite in 9 Kings
Tome Jack of Magic (Sage)

Migration

King of Nomads

Moves target plot (even your Base!) to an empty adjacent plot and grants +10% DMG and HP.

Camp Prophet Blessings Immigrant Perk
Swords (Tome) sprite in 9 Kings
Tome Jack of Magic (Sage)

Swords

King of Nomads

Adds +5 damage or +5% damage to the target plot, whichever is higher.

Smithy Decree Aggressive Perk Paladin
Shields (Tome) sprite in 9 Kings
Tome Jack of Magic (Sage)

Shields

King of Nomads

Adds +5 HP or +5% HP to the target plot, whichever is higher.

Smithy Decree Defensive Perk Boar

King of Nomads Perks (9)

Simulate in Perk Planner →

Rebellious

Max 4x

Mob starts with +3 extra units.

Scaling: 3 / 6 / 9 / 12

Immigrant

Max 4x

Gain +1 Migration card every Expansion Tower event.

Scaling: 1 / 2 / 3 / 4

Cold

Max 4x

Increases Frost slow effect by +10%.

Scaling: 10% / 20% / 30% / 40%

Khan

Max 4x

Warlord starts with +10% to all stats.

Scaling: 10% / 20% / 30% / 40%

Aggressive

Max 4x

Swords grant +1 or +1% extra damage.

Scaling: 1 / 2 / 3 / 4

Jurassic

Max 4x

Raptors deal +10% damage.

Scaling: 10% / 20% / 30% / 40%

Defensive

Max 4x

Shields grant +2 or +2% extra HP.

Scaling: 2 / 4 / 6 / 8

Reptilian

Max 4x

Dragons deal +10% damage.

Scaling: 10% / 20% / 30% / 40%

Leader

Max 4x

Start with +1 random Troop card in hand.

Scaling: 1 / 2 / 3 / 4

Faction Royal Decrees (7)

All Decrees & Blessings →

Cryoflame

King Pool

Dragons spit blue fire and attack +1 extra time per battle.

Frostbite

King Pool

Frost now deals damage per second (+1 DPS per stack).

Pillage

King Pool

Plot-destroying cards (Sacrifice, Razing, Offering, Mortgage) trigger +1 extra time.

Settlement

King Pool

All new troops and towers placed on empty plots start with double stats.

Smithy

King Pool

Swords and Shields cards have double effect.

Travel Boots

1.0 Pool

Added in 1.0 Release (Nov 12, 2026).

Gigasaur

1.0 Pool

Added in 1.0 Release (Nov 12, 2026).

Recommended Build · Verified 1.0 Mobility Core

Camp & Migration Nomad Stampede

Test in 3x3 Simulator

Relocates growing Camp and Mob plots via Migration to feed Dragon’s Den and Raptor alpha strikes across every row of the 3x3 board.

King of Nomads 3x3 Target Layout Rows (0-2) × Cols (0-2)
(0,0) Building

Dragon's Den

Incubates heavy airborne Dragons as game progresses

(0,1) Building

Camp

Relocatable buff hub; move with Migration to spread stats

(0,2) Troop

Raptor

Fast flankers bursting enemy backline Wizards & Elves

(1,0) Troop

Mob

Swarm horde soaking Camp buffs and Swords/Shields

(1,1) Base

Warlord

Mobile Warrior Base fighting directly alongside troops

(1,2) Troop

Mob

Secondary frontline lane absorbing enemy charges

(2,0) Support

Frost

Cast Frost Tomes to slow rushers before Raptor impact

(2,1) Building

Camp

Second Camp anchoring lower row stat growth

(2,2) Troop

Raptor

Dual Raptor wing cleans up stragglers in under 5s

Execution Steps

  1. Drop Warlord at (1,1) and flank with Mob + Raptor immediately so Camp gains high adjacent unit coverage.
  2. Save Migration Tomes for high-value plot swaps once a square hits cap or needs to dodge/touch a newly drafted Dragon’s Den.
  3. Draft Swords and Shields evenly early, then lean into Frost against high-burst Progress or Spells waves.

Common Pitfalls

  • Do not waste Migration just to move an unleveled plot by one square unless it unlocks a Camp or Blacksmith adjacency.