King of Greed
Gold Economy, Mercenary Hordes & Dispenser Hyper-Speed
The premier economic powerhouse of 9 Kings. Every gold coin earned permanently accelerates Dispenser towers (+1% attack speed per 1 gold gained), while current gold stockpiles dynamically scale Mercenary troop counts (1 unit per 9 gold in Patch #29+, improved from 15 gold).
His golden statues appear in the background of his throne arena and selection wheel.
Casts a golden ray that deals massive single-target hits (999 base cap) and makes golden enemies drop gold.
Strengths
- Vault auto-levels every year (Patch #29+) and funds aggressive Merchant shopping sprees
- Dispenser converts gold income into absurd frame-cap attack speed and overflow damage
- Over-Invest (+15% all stats for 30 Gold) scales any carry plot reliably in late game
Weaknesses
- Vulnerable in Years 1–6 before Vaults and Midas Touch engines come online
- Hoarding gold for Mercenaries creates tension against spending gold at Merchants or Rerolls
Best Diplomacy Allies
- king-of-nothing
- king-of-blood
- king-of-progress
Deck Composition: [object Object]
King of Greed Card Pool (9)
All cards native to King of Greed, including Troops, Towers, Buildings, Enchantments, and Tomes.
Casts a golden ray dealing 999 base damage; golden enemies drop bonus Gold on death.
Fickle warriors for hire. You field 1 unit for every 9 Gold you own (15 Gold pre-Patch #29).
Units / Rank: Dynamic (Gold / 9)
Agile assassin troop that leaps straight into the enemy backline.
Units / Rank: Lvl 1: 9 | Lvl 2: 18 | Lvl 3: 27
Single-target tower that permanently gains +1% attack speed for every 1 Gold you receive.
Every year, adds +2% attack speed and movement speed (Patch #29) to adjacent troops and constructions.
Grants +3 Gold at the end of every year and automatically levels up once per year (Patch #29).
When the enchanted unit kills an enemy, it has a 2% chance per stack to drop 1 Gold.
Destroys the target plot to receive 30 Gold for each level it had.
Spend 30 Gold to increase every stat of a target troop or tower by 15%.
King of Greed Perks (9)
Simulate in Perk Planner →Peddler
Max 4x+1 free Merchant shop purchase per run.
Scaling: 1 / 2 / 3 / 4
Planner
Max 4xLosing a life grants +50 Gold.
Scaling: 50 / 100 / 150 / 200
Nepobaby
Max 4xStart the run with +30 Gold.
Scaling: 30 / 60 / 90 / 120
Fixer
Max 4xDispensers start with +10% damage.
Scaling: 10% / 20% / 30% / 40%
Tycoon
Max 4xMercenaries require -1 Gold per unit threshold.
Scaling: -1 / -2 / -3 / -4
Goon
Max 4xThieves deal +20% critical damage.
Scaling: 20% / 40% / 60% / 80%
Smuggler
Max 4xMortgage grants +10 extra Gold.
Scaling: 10 / 20 / 30 / 40
Patron
Max 4xOver-Invest grants +2% extra stats per cast.
Scaling: 2% / 4% / 6% / 8%
Oligarch
Max 4xStart with +1 Vault card in your hand.
Scaling: 1 / 2 / 3 / 4
Faction Royal Decrees (7)
All Decrees & Blessings →Burglary
Max 20All active troops gain 2 stacks of Midas Touch.
Insurance
Max 20Receive 1 Gold for every 9 allied unit deaths.
Salvage
Max 3Cards thrown into The Pit return 3x more Gold.
Scimitars
Max 1Thief attacks are guaranteed critical strikes.
Speculation
King PoolIncreases the maximum level cap of Vaults to Level 99 (Patch #29).
Foreclosure
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Golden Hour
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
9g Mercenary & Auto-Vault Treasury
Exploits Patch #29’s buffed 9g Mercenary hire cost and self-leveling Vaults alongside Dispenser and Over-Invest to overwhelm enemy waves with purchased army size.
Dispenser
Fires faster as treasury & gold spending scale
Beacon
Accelerates attack speed of adjacent Palace & Mercenaries
Mercenary
Gold-bought swarm stack (9g per unit in Patch #29+)
Vault
Auto-levels yearly post-Patch #29 for passive economy
Palace
Economy-driven Base generating gold and base firepower
Thief
Early gold generation on kills; feeds Vault
Vault
Second Vault guarantees merchant buying power every Year 7/19/31
Blacksmith
Flat attack multiplier for Mercenary & Dispenser
Mercenary
Secondary Mercenary wing once treasury exceeds 90g+
Execution Steps
- Drop Vault on the board early because Patch #29 allows Vaults to level themselves yearly without wasting extra card drafts.
- Hold a 30–60g reserve before Year 7, Year 19, and Year 31 Merchant visits (Jack of All Trades) so you can buy high-impact relics or Structures.
- Apply Over-Invest and Midas Touch on Thief/Mercenary plots before flooding gold into Mercenary reinforcements.
Common Pitfalls
- Avoid overspending into Mortgage unless an immediate Year 7 Merchant or survival wave demands emergency gold.