King of Nature
Exponential HP Scaling, Boar Riding & Troop Multiplication
The king of relentless biological scaling. Forests boost adjacent troops’ HP every year, Procreate adds +9 units instantly, Clone duplicates high-value cards, and Mycelium accumulates permanent fighting Spores across every battle. Boars can be mounted by adjacent troops, granting +1% stats per 1 Boar HP.
Replaced the scrapped prototype "King of Archery" during early development.
Creates a ground aura that heals allied troops while damaging nearby enemies.
Strengths
- Boar + Forest creates massive multiplicative stat transfers onto mounted carry troops
- Clone & Procreate are among the strongest cross-king Tomes for Endless Mode
- Mycelium Spores persist and stack indefinitely over long runs
Weaknesses
- Slow early damage output if you fail to draft a high-DPS rider or tower
- Vulnerable to instant-kill or heavy anti-heal bursts before Forest HP stacks mature
Best Diplomacy Allies
- king-of-nothing
- king-of-stone
- king-of-progress
Deck Composition: [object Object]
King of Nature Card Pool (9)
All cards native to King of Nature, including Troops, Towers, Buildings, Enchantments, and Tomes.
Creates a ground aura that heals allies and damages enemies (Patch #05).
Long-range sniper troop that always targets the most distant enemy.
Units / Rank: Lvl 1: 3 | Lvl 2: 6 | Lvl 3: 9
Mounted by adjacent troops. Grants +1% to all rider stats for every 1 HP the Boar has.
Units / Rank: Lvl 1: 6 | Lvl 2: 12 | Lvl 3: 18
Summons a fighting Sporeling every 9 seconds during battle. Spores accumulate permanently between battles.
Creates entangling roots that trap enemies in place (3 roots per level).
Every year, adds +2% maximum HP to adjacent troop plots (including summon towers).
Unit attacks apply +1 Poison stack per enchantment stack to hit enemies.
Creates a copy of the card on the selected plot in your hand.
Instantly adds +9 units to the selected troop plot.
King of Nature Perks (9)
Simulate in Perk Planner →Elven
Max 4xElves deal +10% damage.
Scaling: 10% / 20% / 30% / 40%
Gardener
Max 4xOrchards cast +1 root.
Scaling: 1 / 2 / 3 / 4
Toxic
Max 4xPoison effects deal +10% damage.
Scaling: 10% / 20% / 30% / 40%
Tenacious
Max 4xReceive +1 Procreate card every time you lose a life.
Scaling: 1 / 2 / 3 / 4
Tamer
Max 4xBoars have +10% HP.
Scaling: 10% / 20% / 30% / 40%
Spreader
Max 4xAll Nature troops start with +3 extra units.
Scaling: 3 / 6 / 9 / 12
Healer
Max 4xTreant healing and damage pulses are +10% stronger.
Scaling: 10% / 20% / 30% / 40%
Pollinator
Max 4xStart with a Mycelium in a random outer plot.
Scaling: 1 / 2 / 3 / 4
Ecofriendly
Max 4xStart with +1 Forest card in your hand.
Scaling: 1 / 2 / 3 / 4
Faction Royal Decrees (8)
All Decrees & Blessings →Fertility
Max 3Receive 5 Procreate cards immediately (buffed from 3 in Patch #15).
Nettle
Max 1Treant pulses deal heavy damage to enemies.
Populate
Max 2Whenever any unit is added to a plot, add +1 extra unit.
Revitalize
King PoolDoubles every healing effect you receive.
Wilderness
King PoolUnlocks 3 random plots with Forests already placed on them.
Horticulture (Gardening)
King PoolForests grant +2% extra HP per stack (Patch #29).
Blight
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Overgrowth
1.0 PoolAdded in 1.0 Release (Nov 12, 2026).
Boar, Forest & Poison Procreate
Turns Boar and Elf plots into exponential HP and Poison machines using adjacent Forests, Orchard unit growth, and Procreate.
Elf
High attack-rate archer; apply Poison Vial here
Forest
Scales HP of Elf, Treant, and Boar simultaneously
Boar
Massive HP tank scaling exponentially via Forest + Procreate
Orchard
Adds units & sustain to adjacent Nature plots
Treant
Self-scaling living Base tanking leaks
Forest
Double Forest corner locking Boar & Treant HP
Mycelium
Regenerating spore swarm applying extra Poison stacks
Blacksmith
Fixes Nature's slower base attack scaling on Elves
Defender
Optional thorns frontliner alongside Boar
Execution Steps
- Place Boar and Elf adjacent to your central Treant and tuck Forest directly between them for shared HP multiplication.
- Apply Poison Vial to Elf (and Mycelium) rather than slow melee units so hit frequency maximizes poison stacks.
- Use Clone on high-level Forest or Procreate to double unit count once the board layout is locked.
Common Pitfalls
- Pure Nature sometimes lacks flat attack damage before Poison ramps up—borrow Blacksmith, Static, or Quarry support early.