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9 Kings Guide Wiki Crown Emblem
9 Kings Wiki Patch 1.0.1 Verified
Strategy Hub · Patch 1.0.1 Meta

9 Kings Meta Builds & 3x3 Plot Blueprints

One verified blueprint per Playable King, updated for Patch #29 balance changes (9g Mercenary, auto-leveling Vault, Oblation replacing Vampirism, Recycler replacing Precision, and +2% HP/s Reinforce overheal). Want to test tweaks live? Open our 3x3 Kingdom Simulator →

King of Nothing Beginner Verified 1.0 Core Engine

Blacksmith & Farm Paladin Wall

Load in 3x3 Simulator →

Anchors front-row Paladins and back-row Archers around two Blacksmiths and Farms so flat percent attack and unit-count scaling compound automatically every year.

Win Condition: Paladins absorb frontline pressure with Steel Coat stacks while scaled Archers and Castle shots clear waves before the wall breaks.
King of Nothing — Target 3x3 Board Rows (0-2) × Cols (0-2)
(0,0) Troop

Archer

Primary ranged DPS receiving Blacksmith & Farm buffs

(0,1) Building

Farm

Adds units to adjacent Paladin & Archer plots

(0,2) Troop

Paladin

Frontline tank line; stack Steel Coat here

(1,0) Building

Blacksmith

Boosts Castle, Archer, and Scout Tower attack

(1,1) Base

Castle

Center Base scales directly off adjacent Blacksmith

(1,2) Building

Blacksmith

Double-buffs central Castle and frontline Paladins

(2,0) Tower

Scout Tower

Early-game ranged stabilizer upgraded via Wildcard

(2,1) Building

Farm

Second unit printer adjacent to Castle & Soldier/Paladin

(2,2) Troop

Soldier

Secondary frontline fodder; swap via Razing if needed

Core Cards

Castle, Paladin, Archer, Blacksmith, Farm, Steel Coat, Wildcard

Key Perks

Expansionist, Careful Architect, Imperial Seal, Thick Walls

Target Decrees

Royal Training, Reinforced Armor, Expand Empire

Diplomacy Allies

King of Nature (Procreate / Forest / Clone); King of Greed (Beacon / Vault)

Execution Steps

  1. Open with Castle at center (1,1), a Blacksmith at (1,2), and Paladins at (0,2) so every early round upgrades both frontline durability and base damage.
  2. Place Archers at (0,0) and connect them with a Farm at (0,1) to raise total arrow volume instead of spending scarce early gold.
  3. Hold Wildcard for Paladin or Blacksmith level-ups rather than burning it on low-impact early Tomes.
  4. Draft Steel Coat whenever Archers or Paladins risk dying to burst waves (especially against King of Spells or King of Stone bosses).

Pitfalls to Avoid

  • Do not dilute your diplomacy deck with non-scaling Troops; keep enemy King wars aligned with Nature or Greed when available.
  • Avoid placing Blacksmiths on outer corners where they touch only two plots instead of three or four.
King of Spells Intermediate Verified 1.0

Shaman & Library Enchantment Engine

Load in 3x3 Simulator →

Combines Shaman scaling with Library Tome-doubling and Spire attack-speed bursts to turn static backline casters into rapid-fire artillery.

Win Condition: Trigger multiple Enchantment casts per round so Shaman attack and Spire fire rate outpace high-HP late waves.
King of Spells — Target 3x3 Board Rows (0-2) × Cols (0-2)
(0,0) Building

Library

Amplifies adjacent Wizard & Shaman Enchantment triggers

(0,1) Troop

Shaman

Primary scaling spellcaster touching Library and Spire

(0,2) Troop

Paladin

Borrowed frontline wall with Static & Steel Coat

(1,0) Troop

Wizard

Secondary AoE caster benefiting from Library

(1,1) Base

Citadel

Base spell artillery at grid core

(1,2) Tower

Spire

Heals and accelerates nearby units & Citadel

(2,0) Support

Offering

Use free Tome slot for extra enchantment draws or Spire buffs

(2,1) Troop

Warlock

Midline summoner/DPS absorbing stray melee hits

(2,2) Tower

Spire

Overlapping speed/sustain coverage for frontline

Core Cards

Citadel, Shaman, Wizard, Library, Spire, Static, Combustion, Offering

Key Perks

Magic Affinity, Arcane Mastery, Scholar, Spell Surge

Target Decrees

Arcane Resonance, Forbidden Knowledge

Diplomacy Allies

King of Progress (Overhaul / Reinforce); King of Nothing (Steel Coat / Blacksmith)

Execution Steps

  1. Stabilize Years 1–5 with Wizards and Citadel while searching for your first Library and a reliable frontline unit from Nothing or Stone.
  2. Stack Static and Combustion on your highest-count Troop plot beside Library so every Tome trigger multiplies AoE output.
  3. Use Offering strategically when hand slots clog with weak Tomes to dig for higher-tier Enchantments.

Pitfalls to Avoid

  • Pure King of Spells lacks natural tank HP; never skip defensive Enchantments or borrowed frontline Troops past Year 12.
King of Greed Intermediate Updated for Patch #29 & 1.0 (Mercenary 9g, Auto-Level Vault)

9g Mercenary & Auto-Vault Treasury

Load in 3x3 Simulator →

Exploits Patch #29’s buffed 9g Mercenary hire cost and self-leveling Vaults alongside Dispenser and Over-Invest to overwhelm enemy waves with purchased army size.

Win Condition: Compound gold income faster than wave scaling via Vault + Midas Touch, then convert surplus gold directly into Mercenary bodies and Beacon speed.
King of Greed — Target 3x3 Board Rows (0-2) × Cols (0-2)
(0,0) Tower

Dispenser

Fires faster as treasury & gold spending scale

(0,1) Building

Beacon

Accelerates attack speed of adjacent Palace & Mercenaries

(0,2) Troop

Mercenary

Gold-bought swarm stack (9g per unit in Patch #29+)

(1,0) Building

Vault

Auto-levels yearly post-Patch #29 for passive economy

(1,1) Base

Palace

Economy-driven Base generating gold and base firepower

(1,2) Troop

Thief

Early gold generation on kills; feeds Vault

(2,0) Building

Vault

Second Vault guarantees merchant buying power every Year 7/19/31

(2,1) Building

Blacksmith

Flat attack multiplier for Mercenary & Dispenser

(2,2) Troop

Mercenary

Secondary Mercenary wing once treasury exceeds 90g+

Core Cards

Palace, Vault, Mercenary, Dispenser, Beacon, Midas Touch, Over-Invest

Key Perks

Golden Touch, Treasury Boost, Royal Coffers, Loan Shark

Target Decrees

Royal Tax, Mercenary Contract

Diplomacy Allies

King of Nothing (Farm / Blacksmith); King of Progress (Recycler / Overhaul)

Execution Steps

  1. Drop Vault on the board early because Patch #29 allows Vaults to level themselves yearly without wasting extra card drafts.
  2. Hold a 30–60g reserve before Year 7, Year 19, and Year 31 Merchant visits (Jack of All Trades) so you can buy high-impact relics or Structures.
  3. Apply Over-Invest and Midas Touch on Thief/Mercenary plots before flooding gold into Mercenary reinforcements.

Pitfalls to Avoid

  • Avoid overspending into Mortgage unless an immediate Year 7 Merchant or survival wave demands emergency gold.
King of Blood Intermediate Updated for Patch #29 & 1.0 (Oblation replaces Vampirism)

Oblation & Demon’s Altar Swarm

Load in 3x3 Simulator →

Feeds expendable Imps and Cemetery spawns into Demon’s Altar and Sacrifice while applying Patch #29’s Oblation enchantment for scaling life-drain survivability.

Win Condition: Convert cheap unit deaths into massive Demon’s Altar & Pagoda damage while surviving boss waves via Oblation sustain.
King of Blood — Target 3x3 Board Rows (0-2) × Cols (0-2)
(0,0) Building

Cemetery

Produces expendable allied deaths to charge Altar

(0,1) Troop

Imp

Cheap melee swarm fueling on-death triggers

(0,2) Troop

Imp

Target with Oblation & Carnage for melee snowball

(1,0) Building

Demon's Altar

Scales permanently as allied units perish nearby

(1,1) Base

Pagoda

Summons Imps and supports Blood sacrifice tempo

(1,2) Troop

Mangler

Heavy bruiser consuming allied tokens for burst

(2,0) Troop

Bomber

Suicide AoE clears enemy backline crowds

(2,1) Building

Farm

Extra unit count accelerates Demon's Altar stacks

(2,2) Troop

Boar

High-HP frontliner carrying Oblation into Endless waves

Core Cards

Pagoda, Demon's Altar, Cemetery, Imp, Bomber, Oblation, Sacrifice, Carnage

Key Perks

Bloodlust, Soul Harvest, Crimson Pact, Vampiric

Target Decrees

Blood Sacrifice, Endless Swarm

Diplomacy Allies

King of Nature (Procreate / Boar / Clone); King of Nomads (Mob)

Execution Steps

  1. Position Demon’s Altar and Cemetery early so Imp and Bomber deaths start feeding permanent stat growth in Years 1–8.
  2. Draft Oblation (introduced in Patch #29 to replace old Vampirism) onto your Mangler or borrowed Boar stack to turn high attack speed into sustain.
  3. Use Sacrifice on nearly-spent or redundant plots when you need immediate level spikes on Demon’s Altar or Pagoda.

Pitfalls to Avoid

  • Do not sacrifice your only ranged clear right before ranged-heavy stone or spell waves.
King of Nature Beginner Verified 1.0 Endless Staple

Boar, Forest & Poison Procreate

Load in 3x3 Simulator →

Turns Boar and Elf plots into exponential HP and Poison machines using adjacent Forests, Orchard unit growth, and Procreate.

Win Condition: Boars reach absurd HP pools from Forest adjacency while Poison Vial + Elf volleys melt high-armor bosses.
King of Nature — Target 3x3 Board Rows (0-2) × Cols (0-2)
(0,0) Troop

Elf

High attack-rate archer; apply Poison Vial here

(0,1) Building

Forest

Scales HP of Elf, Treant, and Boar simultaneously

(0,2) Troop

Boar

Massive HP tank scaling exponentially via Forest + Procreate

(1,0) Building

Orchard

Adds units & sustain to adjacent Nature plots

(1,1) Base

Treant

Self-scaling living Base tanking leaks

(1,2) Building

Forest

Double Forest corner locking Boar & Treant HP

(2,0) Troop

Mycelium

Regenerating spore swarm applying extra Poison stacks

(2,1) Building

Blacksmith

Fixes Nature's slower base attack scaling on Elves

(2,2) Troop

Defender

Optional thorns frontliner alongside Boar

Core Cards

Treant, Boar, Elf, Forest, Orchard, Mycelium, Poison Vial, Procreate, Clone

Key Perks

Forest Spirit, Natural Growth, Overgrowth, Venomous

Target Decrees

Rooted Defense, Nature's Wrath

Diplomacy Allies

King of Nothing (Blacksmith / Steel Coat); King of Blood (Oblation)

Execution Steps

  1. Place Boar and Elf adjacent to your central Treant and tuck Forest directly between them for shared HP multiplication.
  2. Apply Poison Vial to Elf (and Mycelium) rather than slow melee units so hit frequency maximizes poison stacks.
  3. Use Clone on high-level Forest or Procreate to double unit count once the board layout is locked.

Pitfalls to Avoid

  • Pure Nature sometimes lacks flat attack damage before Poison ramps up—borrow Blacksmith, Static, or Quarry support early.
King of Stone Intermediate Verified 1.0 Fortification Build

Quarry & Cauldron Siege Fortress

Load in 3x3 Simulator →

Turns the central Stronghold, Ballista, and Flametower cluster into an overlapping killbox buffed by Quarry and Poison/Burn Cauldron triggers.

Win Condition: Wallmaker & Earthworks stall incoming armies in front of Quarry-boosted Ballista and Flametower crossfire.
King of Stone — Target 3x3 Board Rows (0-2) × Cols (0-2)
(0,0) Tower

Trebuchet

Long-range splash bombardment scaled by Quarry

(0,1) Building

Quarry

Buffs adjacent Stronghold, Ballista, and Trebuchet

(0,2) Troop

Wallmaker

Builds defensive stone barriers stalling fast melee

(1,0) Tower

Ballista

Armor-piercing bolts tearing down elite tanks

(1,1) Base

Stronghold

High-armor fortress Base upgraded by Quarries

(1,2) Tower

Cauldron

Applies AoE Cauldron status to all adjacent Towers

(2,0) Building

Quarry

Second Quarry accelerates Ballista & Stronghold power

(2,1) Tower

Flametower

Melts swarm waves (Nomads / Blood) at chokepoints

(2,2) Troop

Trapper

Root/slow traps hold enemies inside Flametower range

Core Cards

Stronghold, Ballista, Flametower, Trebuchet, Quarry, Cauldron, Wallmaker, Trapper

Key Perks

Stone Skin, Siege Engineer, Fortification, Master Mason

Target Decrees

Impenetrable Wall, Siege Warfare

Diplomacy Allies

King of Nature (Poison Vial / Forest); King of Time (Slow / Rewind)

Execution Steps

  1. Anchor Stronghold at (1,1) and surround it with at least two Towers (Ballista + Flametower) touching a shared Quarry.
  2. Add Cauldron next to Flametower/Ballista once Tower count reaches 3+ for compound status value.
  3. Hold Wallmaker and Trapper on the right column to buy seconds for Trebuchet AoE volleys.

Pitfalls to Avoid

  • Too many Quarries without early damage Towers leads to Year 4–7 leaks; draft Ballista or Flametower before doubling Quarry.
King of Progress Advanced Updated for Patch #29 & 1.0 (Recycler & Reworked Reinforce)

Recycler & Reinforce Overheal Machine

Load in 3x3 Simulator →

Uses Patch #29’s Recycler enchantment (which replaced Precision) alongside reworked +2% HP/sec Reinforce overheal and Lab Rat level-ups to scale Executioner & Mothership into Endless.

Win Condition: Converter + Overhaul + Lab Rat feed rapid plot leveling while Defender & Reinforce overheal keep frontline units invincible.
King of Progress — Target 3x3 Board Rows (0-2) × Cols (0-2)
(0,0) Troop

Executioner

Burst DPS scaling fast with Overhaul & Recycler

(0,1) Building

Converter

Turns excess cards/resources into permanent scaling

(0,2) Troop

Defender

Reflect tank buffed by reworked +2% HP/s Reinforce overheal

(1,0) Tower

Concabulator

Tech tower supporting Mothership & Converter

(1,1) Base

Mothership

Movable/controllable aerial Base firing heavy beams

(1,2) Troop

Lab Rat

Cheap unit-level generator triggering adjacency effects

(2,0) Building

Beacon

Borrowed speed booster for Executioner & Concabulator

(2,1) Troop

Defender

Second Defender line with Reinforce overheal buffer

(2,2) Troop

Lab Rat

Fodder plot ready for Overhaul & Recycler loops

Core Cards

Mothership, Executioner, Defender, Lab Rat, Converter, Reinforce, Recycler, Overhaul

Key Perks

Tech Savvy, Overclocked, Automation, Cybernetics

Target Decrees

Technological Leap, Automated Defense

Diplomacy Allies

King of Greed (Vault / Beacon); King of Time (Warpweaver)

Execution Steps

  1. Stack Lab Rats early and level them fast to trigger King of Progress’s level-up synergy engine.
  2. Apply reworked Reinforce onto Defenders so their +2% HP/sec overheal stacks massive shields against burst damage.
  3. Use Recycler and Overhaul to cycle unwanted Tome drafts into permanent upgrades on Executioner and Mothership.

Pitfalls to Avoid

  • Old Precision guides from pre-Patch #29 are outdated; rely on Recycler and Reinforce instead.
King of Nomads Intermediate Verified 1.0 Mobility Core

Camp & Migration Nomad Stampede

Load in 3x3 Simulator →

Relocates growing Camp and Mob plots via Migration to feed Dragon’s Den and Raptor alpha strikes across every row of the 3x3 board.

Win Condition: Compound Camp buffs and Swords/Shields across traveling Troops until Raptor charges and Dragons cleave the battlefield.
King of Nomads — Target 3x3 Board Rows (0-2) × Cols (0-2)
(0,0) Building

Dragon's Den

Incubates heavy airborne Dragons as game progresses

(0,1) Building

Camp

Relocatable buff hub; move with Migration to spread stats

(0,2) Troop

Raptor

Fast flankers bursting enemy backline Wizards & Elves

(1,0) Troop

Mob

Swarm horde soaking Camp buffs and Swords/Shields

(1,1) Base

Warlord

Mobile Warrior Base fighting directly alongside troops

(1,2) Troop

Mob

Secondary frontline lane absorbing enemy charges

(2,0) Support

Frost

Cast Frost Tomes to slow rushers before Raptor impact

(2,1) Building

Camp

Second Camp anchoring lower row stat growth

(2,2) Troop

Raptor

Dual Raptor wing cleans up stragglers in under 5s

Core Cards

Warlord, Camp, Mob, Raptor, Dragon's Den, Migration, Swords, Shields, Frost

Key Perks

Nomadic Heritage, Tactical Relocation, Horseback Mastery, Steppes Fury

Target Decrees

Great Migration, Dragons' Roar

Diplomacy Allies

King of Nothing (Farm / Paladin); King of Blood (Carnage / Imp)

Execution Steps

  1. Drop Warlord at (1,1) and flank with Mob + Raptor immediately so Camp gains high adjacent unit coverage.
  2. Save Migration Tomes for high-value plot swaps once a square hits cap or needs to dodge/touch a newly drafted Dragon’s Den.
  3. Draft Swords and Shields evenly early, then lean into Frost against high-burst Progress or Spells waves.

Pitfalls to Avoid

  • Do not waste Migration just to move an unleveled plot by one square unless it unlocks a Camp or Blacksmith adjacency.
King of Time Advanced Verified 1.0 (Requires All 9 Kings / Patch #15+)

Chronomancer & Rewind Time Loop

Load in 3x3 Simulator →

Manipulates round timers, cooldowns, and Broken Decrees through Hourglass, Chronomancer, and Fast Forward while Warpweavers displace incoming assaults.

Win Condition: Out-tempo enemy waves via attack/spawn acceleration and Time Bomb / Chronomancer loop bursts combined with Broken Decrees.
King of Time — Target 3x3 Board Rows (0-2) × Cols (0-2)
(0,0) Troop

Chronomancer

Core temporal DPS scaling alongside Sundial

(0,1) Building

Sundial

Accelerates round-based timers for adjacent plots

(0,2) Troop

Warpweaver

Teleports/delays melee threats off your Squishies

(1,0) Tower

Pendulum

Rhythmic AoE pulse hitting faster under Sundial

(1,1) Base

Hourglass

Temporal Base manipulating battlefield pacing

(1,2) Troop

Time Bomb

Delayed massive detonation scaled by Fast Forward

(2,0) Building

Library

Doubles Rewind / Fast Forward / Ad Infinitum value

(2,1) Tower

Spire

Sustains Warpweaver frontline between loop bursts

(2,2) Troop

Paladin

Anchor tank holding enemy front while Time Bombs arm

Core Cards

Hourglass, Chronomancer, Warpweaver, Time Bomb, Pendulum, Sundial, Rewind, Fast Forward, Ad Infinitum

Key Perks

Time Dilation, Chronos Gift, Infinite Loop, Temporal Mastery

Target Decrees

Temporal Distortion, Broken Time Decrees

Diplomacy Allies

King of Spells (Library / Spire); King of Stone (Ballista / Quarry)

Execution Steps

  1. Prioritize Sundial beside Chronomancer and Pendulum so passive timer-based triggers fire more frequently.
  2. Hold Rewind and Ad Infinitum for critical Royal Council or boss turn sequences rather than burning them on trivial waves.
  3. Seek Time-Travel Broken Decrees when available to unlock off-script economy or rule-bending combat edges.

Pitfalls to Avoid

  • King of Time struggles if frontliners collapse before Time Bomb or Pendulum cycles complete; always secure a tank via Diplomacy.