Bargain
Merchant cards cost half the normal price (moved from Greed to Universal in Patch #29).
Starting at Year 5 (and repeating every 8 years), the Royal Council convenes to offer permanent empire modifiers. Separately, the Prophet arrives in Year 3 and returns 9 years later to grant one of 9 Blessings onto target plots.
Merchant cards cost half the normal price (moved from Greed to Universal in Patch #29).
Increases the attack speed of all your Towers by 50%.
All troops on the field inherit the same damage as your highest-damage troop.
Choose and unlock 3 new plots in your kingdom (revamped in Patch #18).
All units and towers gain +20% raw critical strike chance.
Doubles the maximum HP of all troops.
Increases the damage radius of area-of-effect attacks by 30%.
Doubles critical strike damage.
Doubles the movement speed of all your units.
Receive 99 Gold coins immediately.
Receive 9 free rerolls.
Your support Buildings apply their effects +1 additional time per trigger.
Whenever enemies attack your units, those enemies gain 1 Poison stack.
Restores lost lives and grants +3 lives beyond max lives (Patch #29).
Increases the attack damage of all units and towers by 30%.
Replaces your hand with 9 copies of your King’s cards.
Every Poison effect applied to enemies is applied twice.
All summoned units are 50% stronger.
Frozen, stunned, or poisoned enemies take +50% damage.
New Universal Decree introduced in 1.0 Release (Nov 12, 2026).
Pool: 1.0
New Universal Decree introduced in 1.0 Release (Nov 12, 2026).
Pool: 1.0
New Universal Decree introduced in 1.0 Release (Nov 12, 2026).
Pool: 1.0
New Universal Decree introduced in 1.0 Release (Nov 12, 2026).
Pool: 1.0
New Universal Decree introduced in 1.0 Release (Nov 12, 2026).
Pool: 1.0
New Universal Decree introduced in 1.0 Release (Nov 12, 2026).
Pool: 1.0
New Universal Decree introduced in 1.0 Release (Nov 12, 2026).
Pool: 1.0
New Universal Decree introduced in 1.0 Release (Nov 12, 2026).
Pool: 1.0
New Universal Decree introduced in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Receive 2 cards after every battle, but you can no longer choose your loot.
Choose 3 decrees during your next Royal Council event.
Your first reroll in every encounter grants +10 Gold instead of costing Gold.
Replaces all cards currently in your hand with random Rainbow cards.
Creates 3 copies of the next card you throw into The Pit.
Loot offers 6 choices drawn from all enemy Kings (does not strip Rainbow encounters in 1.0).
Pool: Patch #18
Grants a completely random card on every odd-numbered year.
Pool: Patch #18
Triggers a Royal Council offering decrees from other Kings.
Pool: Patch #18
All active troops gain +3 stacks of Steel Coat.
Receive 1 Wildcard card for every empty plot in your kingdom.
Castle boulder impacts leave a damaging area of fire on the ground.
Doubles all stats of Level 1 troops (works on Regressed troops).
Doubles the number of arrows fired by Archers (Patch #29).
Added in 1.0 Release to bring King of Nothing to 9 unique decrees.
Pool: 1.0
Added in 1.0 Release to bring King of Nothing to 9 unique decrees.
Pool: 1.0
10% of enemies turn into harmless wandering frogs.
Wizards gain 100 base attack power but are reduced to 1 HP.
Doubles all Enchantment stacks on all your active troops.
Doubles the number of healing beams fired by Spires.
Doubles the attack speed of your Citadel’s lightning bolts.
Grants 9 random Enchantment cards immediately (Patch #18).
Added in 1.0 Release to expand Spells to 9 unique decrees.
Pool: 1.0
Added in 1.0 Release to expand Spells to 9 unique decrees.
Pool: 1.0
All active troops gain 2 stacks of Midas Touch.
Receive 1 Gold for every 9 allied unit deaths.
Cards thrown into The Pit return 3x more Gold.
Thief attacks are guaranteed critical strikes.
Increases the maximum level cap of Vaults to Level 99 (Patch #29).
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Oblation also grants +1% damage to plots per troop added.
Doubles the stats of all active Demon Altars.
Receive a Sacrifice card every time you throw a non-Sacrifice card into The Pit.
Enemies killed have a 10% chance to be resurrected as allies.
Doubles the maximum quantity of Pagoda’s summoned Imps/Ghosts.
Bombers have their explosion radius doubled.
All active allied troops are replaced with Level 3 Imps.
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Receive 5 Procreate cards immediately (buffed from 3 in Patch #15).
Treant pulses deal heavy damage to enemies.
Whenever any unit is added to a plot, add +1 extra unit.
Doubles every healing effect you receive.
Unlocks 3 random plots with Forests already placed on them.
Forests grant +2% extra HP per stack (Patch #29).
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Walls reflect 10% of all damage taken.
Trapper traps deal double damage.
Doubles the damage of all Towers.
Stronghold builds automated turrets twice as fast.
Doubles the HP of all buildings that have HP (Patch #29).
Doubles or amplifies Quarry tower scaling (+10% / +10% on leveled Quarry).
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Converter towers summon Bombers instead of Lab Rats.
All currently active plots gain +1 level (up to Level 3).
Adds 9 random Trash cards to your hand for Pit / Recycler combos.
Adds 9 Precision enchantment cards to your hand.
Doubles the current level of all active Lab Rats.
Doubles the attack range of your Mothership.
Allows all troops in your kingdom to level up to Level 99 (Patch #29).
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Dragons spit blue fire and attack +1 extra time per battle.
Frost now deals damage per second (+1 DPS per stack).
Plot-destroying cards (Sacrifice, Razing, Offering, Mortgage) trigger +1 extra time.
All new troops and towers placed on empty plots start with double stats.
Swords and Shields cards have double effect.
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Empowering decree for Warper’s summoned Minions (Patch #15).
King of Time chronological regression decree (Patch #15).
King of Time pacing manipulation decree (Patch #15).
Hourglass towers stun enemies on their first hit (Patch #16).
Time-travel synergy decree (capped at 3 uses in Patch #23).
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Added in 1.0 Release (Nov 12, 2026).
Pool: 1.0
Broken Decree triggered by Portal time travel (Patch #15).
Broken Decree triggered by Portal time travel (Patch #15).
Broken Decree triggered by Portal time travel (Patch #15).
Broken Decree triggered by Portal time travel (Patch #15).
Broken Decree grants Bastion cards (when playing King of Time).
Broken Decree triggered by Portal time travel (Patch #15).
Broken Decree triggered by Portal time travel (Patch #15).
Broken Decree triggered by Portal time travel (Patch #15).
Broken Decree triggered by Portal time travel (Patch #15).
Triggered 9 years after the Prophet’s Year 3 arrival. Plan your target plots before Year 12.
Doubles the unit count of troops on the target plots when the blessing year arrives.
Automatically levels up the cards placed on the target plots.
Doubles the maximum HP of the cards on the target plots.
If you have 30 Gold or less when the blessing triggers, multiplies your Gold by 9x (18x+ with Holy perk).
Doubles the attack damage of the cards on the target plots.
Clones the cards on the target plots directly into your hand (Patch #18).
If the target plots remain empty on the blessing year, receive +1 card from your deck per plot (Patch #18).
Regresses all target plots down by 1 level—great for re-triggering Level 3 Concabulators or Portals (Patch #18).
Final two Blessings added in 1.0 Release (Nov 12, 2026) bringing the total Blessing pool to 9.